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How many copies did Finding Frankie sell?

Estimated copies sold
≈ 51k–83k
$210k–$564k after Steam's cut $381k–$868k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Finding Frankie out and predicted the genre from its 8 similar games. Every figure here, including Finding Frankie's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–8.2M
best case 31.7M (Dying Light)
Games like Finding Frankie

The middle of these games

≈ 1.4M–8.2M copies

≈ $10.7M–$91.1M after Steam's cut

from ~75k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on First-Person (7 of 8) and Horror (5 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $25.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Lava
2019
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
6.6x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Outlast 2
2017
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$19.99
64k reviews
Very Positive
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.4M–8.8M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
$59.99
219k reviews
Mostly Positive
Open WorldCo-op
Thief
2014
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.6M before the cut
$19.99
24k reviews
Mostly Positive
StealthAction
Valley
2016
Est. copies
≈ 279k–453k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
Outlast
2013
Est. copies
≈ 8.7M–14.2M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.9M after Steam's cut $65.5M–$149.1M before the cut
$14.99
138k reviews
Overwhelmingly Positive
HorrorFirst-Person

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