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How many copies did Drift Survivor sell?

Estimated copies sold
≈ 670–1k
$367–$985 after Steam's cut $667–$2k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drift Survivor out and predicted the genre from its 8 similar games. Every figure here, including Drift Survivor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–53k
best case 342k (Gas Guzzlers Extreme)
Games like Drift Survivor

The middle of these games

≈ 7k–53k copies

≈ $36k–$272k after Steam's cut

from ~319 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Gas Guzzlers Extreme at ≈ 261k–424k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 127 reviews in their first month; the spread ran 111 to 188.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (6 of 8) and Racing (6 of 8).
The winners
Winners here lead with Combat Racing + Vehicular Combat, priced around $25.
The era
The games you compared span 2011 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Wasteland Angel
2011
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$28k–$75k after Steam's cut $50k–$115k before the cut
$4.99
320 reviews
Mixed
Arena ShooterBullet Hell
Rage of Car Force: Car Crashing Games
2020
Est. copies
≈ 22k–35k
2.8x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
877 reviews
Mostly Positive
RacingCasual
BlazeRush
2014
Est. copies
≈ 97k–158k
5.4x vs typical
SteamSpy 50k–100k
Est. revenue
$266k–$716k after Steam's cut $484k–$1.1M before the cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
Dash Dash World
2021
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$24.99
165 reviews
Mostly Positive
Combat RacingImmersive Sim
Diesel Guns
2016
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before the cut
$7.99
317 reviews
Mixed
Early AccessVehicular Combat
Nautical Survival
2026
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$7.99
201 reviews
Very Positive
Action RoguelikeArena Shooter
Oh No! Bugs!
2016
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$1.99
134 reviews
Very Positive
ArcadeCo-op

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