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How many copies did Godrop sell?

Estimated copies sold
≈ 8k–13k
$19k–$52k after Steam's cut $35k–$79k before the cut
from 313 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Godrop out and predicted the genre from its 8 similar games. Every figure here, including Godrop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 77k–120k
best case 1.3M (HoloCure - Save the Fans!)
Games like Godrop

The middle of these games

≈ 77k–120k copies

≈ $268k–$515k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HoloCure - Save the Fans! at ≈ 1.0M–1.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 273 to 16k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Bullet Hell + Anime. The breakout hits carry Bullet Hell + 2D + Action; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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