Sign in
wishvane

How many copies did Jeepney Simulator 2 sell?

Estimated copies sold
≈ 3k–6k
$8k–$23k after Steam's cut $15k–$35k before the cut
from 137 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jeepney Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Jeepney Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 884k–1.5M
best case 78.0M (Euro Truck Simulator 2)
Games like Jeepney Simulator 2

The middle of these games

≈ 884k–1.5M copies

≈ $13.7M–$19.0M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 6k to 34k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (4 of 8).
The winners
Winners here lead with Simulation, priced around $20. The breakout hits carry Automobile Sim + Moddable; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
32x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$31.3M–$84.2M after Steam's cut $56.9M–$129.5M before the cut
$49.99
92k reviews
Mixed
Mini Motorways
2021
Est. copies
≈ 604k–981k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation
American Truck Simulator
2016
Est. copies
≈ 8.1M–13.2M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$44.7M–$120.0M after Steam's cut $81.2M–$184.7M before the cut
$19.99
195k reviews
Overwhelmingly Positive
Automobile SimDriving

Sizing up your own game? See what its genre can realistically do before you build it.