Sign in
wishvane

How many copies did Wander sell?

Estimated copies sold
≈ 149–242
$41–$109 after Steam's cut $74–$168 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wander out and predicted the genre from its 8 similar games. Every figure here, including Wander's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 566k–2.0M
best case 37.1M (Rocket League®)
Games like Wander

The middle of these games

≈ 566k–2.0M copies

≈ $1.7M–$7.0M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Competitive (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Football (Soccer) + Team-Based + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Trials® Rising
2019
Est. copies
≈ 90k–147k
SteamSpy 500k–1M
Est. revenue
$496k–$1.3M after Steam's cut $901k–$2.1M before the cut
$19.99
3k reviews
Mixed
RacingBikes
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
24x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
RaceRoom Racing Experience
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
RIDE 3
2018
Est. copies
≈ 176k–287k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$29.99
6k reviews
Very Positive
RacingSimulation
Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.