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How many copies did Dark Scavenger sell?

Estimated copies sold
≈ 14k–22k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 243 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dark Scavenger out and predicted the genre from its 8 similar games. Every figure here, including Dark Scavenger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 205k–555k
best case 6.5M (FTL: Faster Than Light)
Games like Dark Scavenger

The middle of these games

≈ 205k–555k copies

≈ $1.7M–$3.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: FTL: Faster Than Light at ≈ 5.0M–8.1M copies, ≈ $13.6M–$36.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 509 to 15k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Rogue-like + Space, priced around $10. The breakout hits carry Rogue-like + Strategy + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ExplorationSandbox

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