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How many copies did Doctor Life Simulator sell?

Estimated copies sold
≈ 3k–6k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 141 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doctor Life Simulator out and predicted the genre from its 8 similar games. Every figure here, including Doctor Life Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 830–960
best case 371k (Project Hospital)
Games like Doctor Life Simulator

The middle of these games

≈ 830–960 copies

≈ $2k–$6k after Steam's cut

from ~28 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Project Hospital at ≈ 283k–459k copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 56 reviews in their first month; the spread ran 1 to 119.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Life Sim (7 of 8) and Medical Sim (7 of 8).
The winners
Winners here lead with Management + Resource Management, priced around $10. The breakout hits carry Management + Sandbox; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Tycoon®: Under New Management
2021
Est. copies
≈ 5k–7k
6.6x vs typical
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $46k–$104k before the cut
$19.99
184 reviews
Mixed
ManagementResource Management
Project Hospital
2018
Est. copies
≈ 283k–459k
332x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder
Pharmacy Simulator
2024
Est. copies
≈ 6k–10k
9.1x vs typical
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before the cut
$9.99
255 reviews
Mixed
SimulationLife Sim
Weed Shop 2
2017
Est. copies
≈ 31k–51k
32x vs typical
SteamSpy under 20k
Est. revenue
$86k–$230k after Steam's cut $156k–$354k before the cut
$9.99
906 reviews
Very Positive
My Universe - Pet Clinic Cats & Dogs
2020
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$24.99
28 reviews
Mixed
SimulationCasual
Ambulance Emergency Simulation
2022
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$7.99
23 reviews
Positive
SimulationCasual
Slav Junkie Simulator
2024
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$4.99
31 reviews
Mixed
SimulationInteractive Fiction
Herbals tycoon
2025
Est. copies
≈ 4k–6k
5.6x vs typical
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $19k–$44k before the cut
$9.99
157 reviews
Mostly Positive
Early AccessSimulation

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