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How many copies did Weed Shop 2 sell?

Estimated copies sold
≈ 31k–51k
$86k–$230k after Steam's cut $156k–$354k before the cut
from 906 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Weed Shop 2 out and predicted the genre from its 8 similar games. Every figure here, including Weed Shop 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–711k
best case 990k (DEATHLOOP)
Games like Weed Shop 2

The middle of these games

≈ 42k–711k copies

≈ $312k–$4.9M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: DEATHLOOP at ≈ 755k–1.2M copies, ≈ $12.4M–$33.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 749 reviews in their first month; the spread ran 4 to 16k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (8 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Stealth, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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