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How many copies did Geometry Wars™ 3: Dimensions Evolved sell?

Estimated copies sold
≈ 90k–146k
$369k–$993k after Steam's cut $672k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Wars™ 3: Dimensions Evolved out and predicted the genre from its 8 similar games. Every figure here, including Geometry Wars™ 3: Dimensions Evolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 121k–230k
best case 576k (UBERMOSH)
Games like Geometry Wars™ 3: Dimensions Evolved

The middle of these games

≈ 121k–230k copies

≈ $452k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: UBERMOSH at ≈ 439k–713k copies, ≈ $602k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 780 to 7k.
The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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