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How many copies did Hacky sell?

Estimated copies sold
≈ 2k–4k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 100 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hacky out and predicted the genre from its 8 similar games. Every figure here, including Hacky's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–136k
best case 1.7M (Hacknet)
Games like Hacky

The middle of these games

≈ 82k–136k copies

≈ $337k–$865k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 105 reviews in their first month; the spread ran 16 to 358.
The genre you'd be entering
Your set
Your set clusters on Hacking (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Story Rich + Great Soundtrack + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hacknet
2015
Est. copies
≈ 1.3M–2.1M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Hacker Evolution
2010
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacker Simulator
2021
Est. copies
≈ 32k–51k
SteamSpy 200k–500k
Est. revenue
$218k–$585k after Steam's cut $396k–$900k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Glyphica: Typing Survival
2024
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$171k–$461k after Steam's cut $311k–$708k before the cut
$9.99
3k reviews
Very Positive
Early AccessTyping
Uplink
2006
Est. copies
≈ 154k–250k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Duskers
2016
Est. copies
≈ 116k–189k
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
CTRL Phreak
2024
Est. copies
≈ 645–1k
too small to compare
SteamSpy under 20k
Est. revenue
$885–$2k after Steam's cut $2k–$4k before the cut
$4.99
26 reviews
Positive
HackingSimulation

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