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How many copies did Rip & Tear sell?

Estimated copies sold
≈ 248–403
$334–$898 after Steam's cut $608–$1k before the cut
from 10 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rip & Tear out and predicted the genre from its 8 similar games. Every figure here, including Rip & Tear's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–33k
best case 634k (Primal Carnage: Extinction)
Games like Rip & Tear

The middle of these games

≈ 14k–33k copies

≈ $54k–$106k after Steam's cut

from ~537 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Primal Carnage: Extinction at ≈ 483k–785k copies, ≈ $1.7M–$4.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 304 reviews in their first month; the spread ran 200 to 517.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and FPS (4 of 8).
The winners
Winners here lead with Dinosaurs + FPS, priced around $13. The breakout hits carry Dinosaurs + Character Customization + Class-Based; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AGAINST
2025
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before the cut
$19.99
316 reviews
Mostly Positive
ShooterAction
Primal Carnage: Extinction
2015
Est. copies
≈ 483k–785k
18x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$12.99
10k reviews
Very Positive
DinosaursMultiplayer
Grapple Tournament
2023
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
Free
Free
357 reviews
Very Positive
VRArena Shooter
Grand Pigeon's Duty
2016
Est. copies
≈ 25k–41k
SteamSpy 100k–200k
Est. revenue
$28k–$75k after Steam's cut $51k–$115k before the cut
$3.99
609 reviews
Mostly Positive
Choose Your Own AdventureSide Scroller
KUNKUN Defender
2024
Est. copies
≈ 26k–42k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before the cut
$2.99
1k reviews
Overwhelmingly Positive
Black Gunner Wukong
2024
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before the cut
$9.99
482 reviews
Very Positive
Shoot 'Em UpAction Roguelike
Raw Data
2017
Est. copies
≈ 86k–139k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$39.99
2k reviews
Mostly Positive
VRAction
Vengeful Guardian: Moonrider
2023
Est. copies
≈ 13k–22k
SteamSpy 50k–100k
Est. revenue
$62k–$167k after Steam's cut $113k–$257k before the cut
$16.99
537 reviews
Very Positive
RetroPlatformer

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