Sign in
wishvane

How many copies did Tenshi sell?

Estimated copies sold
≈ 248–403
$204–$548 after Steam's cut $371–$843 before the cut
from 10 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tenshi out and predicted the genre from its 8 similar games. Every figure here, including Tenshi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–5.3M
best case 16.6M (Lethal Company)
Games like Tenshi

The middle of these games

≈ 3.1M–5.3M copies

≈ $21.3M–$36.2M after Steam's cut

from ~107k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 35k reviews in their first month; the spread ran 4k to 114k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10. The breakout hits carry Funny + Online Co-Op + Co-op; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OMORI
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.4M after Steam's cut $21.9M–$49.8M before the cut
$19.99
88k reviews
Overwhelmingly Positive
Content Warning
2024
Est. copies
≈ 4.0M–6.6M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
$7.99
163k reviews
Very Positive
Online Co-OpHorror
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
4.8x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Prey
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim
Outer Wilds
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$24.99
107k reviews
Overwhelmingly Positive
ExplorationSpace
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.