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How many copies did Death and Ladders sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death and Ladders out and predicted the genre from its 8 similar games. Every figure here, including Death and Ladders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–515k
best case 4.1M (Buckshot Roulette)
Games like Death and Ladders

The middle of these games

≈ 3k–515k copies

≈ $11k–$1.3M after Steam's cut

from ~224 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Buckshot Roulette at ≈ 3.1M–5.0M copies, ≈ $2.5M–$6.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 99 reviews in their first month; the spread ran 10 to 16k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dark (6 of 8) and Gambling (6 of 8).
The winners
Winners here lead with Dark + Gambling, priced around $3.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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