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How many copies did Magicbook AutoBattler: Contract sell?

Estimated copies sold
≈ 7k–11k
$18k–$48k after Steam's cut $33k–$74k before the cut
from 264 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Magicbook AutoBattler: Contract out and predicted the genre from its 8 similar games. Every figure here, including Magicbook AutoBattler: Contract's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 895–2k
best case 16k (Monster Battles)
Games like Magicbook AutoBattler: Contract

The middle of these games

≈ 895–2k copies

≈ $2k–$7k after Steam's cut

from ~34 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Monster Battles at ≈ 12k–20k copies, ≈ $52k–$139k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 8 to 220.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Auto Battler, priced around $15. The breakout hits carry Inventory Management + PvP + Roguelike Deckbuilder; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster Battles
2025
Est. copies
≈ 12k–20k
15x vs typical
SteamSpy under 20k
Est. revenue
$52k–$139k after Steam's cut $94k–$213k before the cut
$14.99
504 reviews
Mostly Positive
Roguelike DeckbuilderAuto Battler
Noah's Dilemma
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$9.99
47 reviews
Positive
StrategyRogue-lite
Deliverance & Reign
2023
Est. copies
≈ 3k–6k
4.1x vs typical
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$7.99
140 reviews
Very Positive
Card BattlerRogue-lite
MistsBook
2024
Est. copies
≈ 1k–2k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$11.99
58 reviews
Very Positive
Outcasts of Orion
2021
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$7.99
27 reviews
Positive
StrategyAuto Battler
Kungfu
2023
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$339–$913 after Steam's cut $617–$1k before the cut
$1.99
25 reviews
Positive
StrategyCard Game
Mouselash
2024
Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
34 reviews
Positive
Action RoguelikeRogue-lite
GRING×GRIND
2024
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Mixed
Action RoguelikeArena Shooter

Sizing up your own game? See what its genre can realistically do before you build it.