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How many copies did Hazeron Starship sell?

Estimated copies sold
≈ 3k–4k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 104 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hazeron Starship out and predicted the genre from its 8 similar games. Every figure here, including Hazeron Starship's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.2M
best case 31.7M (Cyberpunk 2077)
Games like Hazeron Starship

The middle of these games

≈ 1.2M–2.2M copies

≈ $5.9M–$27.1M after Steam's cut

from ~40k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 38k reviews in their first month; the spread ran 962 to 326k.
The genre you'd be entering
Your set
Your set clusters on FPS (5 of 8) and Open World (5 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60. The breakout hits carry Cyberpunk + Nudity + RPG; a typical game here doesn't.
The era
The games you compared span 2008 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Thief Simulator
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before the cut
$19.99
40k reviews
Very Positive
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
25x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Prey
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim
Abiotic Factor
2025
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$14.0M–$37.5M after Steam's cut $25.4M–$57.7M before the cut
$34.99
58k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op
S.T.A.L.K.E.R. 2: Heart of Chornobyl
2024
Est. copies
≈ 3.4M–5.5M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$56.2M–$151.0M after Steam's cut $102.1M–$232.3M before the cut
$59.99
137k reviews
Mostly Positive
Open WorldFPS
Far Cry® 2
2008
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$9.99
19k reviews
Mostly Positive
Open WorldFPS
GoreBox
2023
Est. copies
≈ 611k–993k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.3M before the cut
$8.99
25k reviews
Very Positive
GoreSandbox

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