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How many copies did Codex of Victory sell?

Estimated copies sold
≈ 14k–22k
$57k–$153k after Steam's cut $103k–$235k before the cut
from 400 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Codex of Victory out and predicted the genre from its 8 similar games. Every figure here, including Codex of Victory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–310k
best case 4.9M (XCOM: Enemy Unknown)
Games like Codex of Victory

The middle of these games

≈ 79k–310k copies

≈ $186k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: XCOM: Enemy Unknown at ≈ 3.7M–6.0M copies, ≈ $15.3M–$41.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (7 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Tactical, priced around $15. The breakout hits carry Singleplayer + Tactical + Aliens; a typical game here doesn't.
The era
The games you compared span 2007 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyBoard Game

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