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How many copies did Mechajammer sell?

Estimated copies sold
≈ 6k–10k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 240 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mechajammer out and predicted the genre from its 8 similar games. Every figure here, including Mechajammer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.0M–6.1M
best case 6.0M (XCOM® 2)
Games like Mechajammer

The middle of these games

≈ 4.0M–6.1M copies

≈ $27.0M–$50.9M after Steam's cut

from ~69k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Sci-fi (5 of 8) and Space (4 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2009 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

METAL GEAR SOLID V: THE PHANTOM PAIN
2015
Est. copies
≈ 5.3M–8.6M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.7M before the cut
$19.99
108k reviews
Very Positive
StealthOpen World
STAR WARS™ Battlefront™ II
2020
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$27.2M–$73.0M after Steam's cut $49.4M–$112.3M before the cut
$39.99
100k reviews
Very Positive
MultiplayerShooter
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
STAR WARS™ Empire at War - Gold Pack
2010
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$15.0M–$40.2M after Steam's cut $27.2M–$61.9M before the cut
$19.99
43k reviews
Overwhelmingly Positive
StrategyRTS
STAR WARS™ Battlefront II (Classic, 2005)
2009
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$9.4M–$25.3M after Steam's cut $17.1M–$39.0M before the cut
$9.99
54k reviews
Very Positive
ActionMultiplayer
Call of Duty®: Black Ops II
2012
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$34.3M–$92.1M after Steam's cut $62.3M–$141.8M before the cut
$39.99
49k reviews
Very Positive
MultiplayerAction
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical

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