Sign in
wishvane

How many copies did Tokyo 42 sell?

Estimated copies sold
≈ 23k–38k
$128k–$343k after Steam's cut $232k–$528k before the cut
from 675 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tokyo 42 out and predicted the genre from its 8 similar games. Every figure here, including Tokyo 42's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 109k–513k
best case 31.7M (Cyberpunk 2077)
Games like Tokyo 42

The middle of these games

≈ 109k–513k copies

≈ $1.0M–$4.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 1k to 326k.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60. The breakout hits carry Nudity + FPS + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UBERMOSH Vol.5
2017
Est. copies
≈ 59k–96k
SteamSpy 200k–500k
Est. revenue
$81k–$219k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
IndieAction
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
182x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
The Ascent
2021
Est. copies
≈ 617k–1.0M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.2M–$21.0M before the cut
$29.99
25k reviews
Mostly Positive
Top-Down ShooterCyberpunk
UnderRail
2015
Est. copies
≈ 353k–573k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic
Seven: Enhanced Edition
2017
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
$609k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
2k reviews
Mostly Positive
Action RPGStealth
RUINER
2017
Est. copies
≈ 429k–698k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.8M before the cut
$19.99
12k reviews
Very Positive
CyberpunkAction
Satellite Reign
2015
Est. copies
≈ 262k–426k
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$29.99
5k reviews
Mostly Positive
CyberpunkStrategy
Death Trash
2021
Est. copies
≈ 92k–150k
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Early AccessPost-apocalyptic

Sizing up your own game? See what its genre can realistically do before you build it.