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How many copies did Super Markup Man sell?

Estimated copies sold
≈ 5k–9k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 127 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Markup Man out and predicted the genre from its 8 similar games. Every figure here, including Super Markup Man's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–202k
best case 1.7M (Hacknet)
Games like Super Markup Man

The middle of these games

≈ 38k–202k copies

≈ $276k–$883k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 251 reviews in their first month; the spread ran 6 to 262.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$17.99
389 reviews
Mostly Positive
ProgrammingAutomation
Code Wizard: Java Edition
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$5.99
41 reviews
Positive
EducationProgramming
Turing Complete
2021
Est. copies
≈ 138k–225k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
TIS-100
2015
Est. copies
≈ 200k–325k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
hackmud
2016
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$184k–$494k after Steam's cut $334k–$760k before the cut
$18.99
846 reviews
Mostly Positive
HackingProgramming
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation

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