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How many copies did Trip to Vinelands sell?

Estimated copies sold
≈ 69k–111k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trip to Vinelands out and predicted the genre from its 8 similar games. Every figure here, including Trip to Vinelands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.7M
best case 5.1M (Hotline Miami 2: Wrong Number)
Games like Trip to Vinelands

The middle of these games

≈ 1.2M–1.7M copies

≈ $3.5M–$10.9M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami 2: Wrong Number at ≈ 3.9M–6.3M copies, ≈ $16.1M–$43.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Fast-Paced (7 of 8) and Addictive (2 of 8).
The winners
Winners here lead with Gore + Violent, priced around $15. The breakout hits carry Gore + Violent + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 2M–5M
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1.6x vs typical
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Hotline Miami 2: Wrong Number
2015
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≈ 3.9M–6.3M
3.4x vs typical
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$14.99
80k reviews
Very Positive
Great SoundtrackGore

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