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How many copies did Ultimate Epic Battle Simulator sell?

Estimated copies sold
≈ 422k–685k
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
from 12k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ultimate Epic Battle Simulator out and predicted the genre from its 8 similar games. Every figure here, including Ultimate Epic Battle Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.6M–12.4M
best case 20.5M (Hearts of Iron IV)
Games like Ultimate Epic Battle Simulator

The middle of these games

≈ 3.6M–12.4M copies

≈ $35.2M–$210.6M after Steam's cut

from ~148k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hearts of Iron IV at ≈ 15.6M–25.4M copies, ≈ $214.5M–$576.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 55k reviews in their first month; the spread ran 22k to 200k.
The genre you'd be entering
Your set
Your set clusters on War (6 of 8) and Grand Strategy (4 of 8).
The winners
Winners here lead with World War II + Grand Strategy, priced around $50.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Mount & Blade II: Bannerlord
2022
Est. copies
≈ 7.3M–11.9M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$101.0M–$271.6M after Steam's cut $183.7M–$417.9M before the cut
$49.99
296k reviews
Very Positive
MedievalStrategy
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Arma 3
2013
Est. copies
≈ 18.6M–30.3M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$153.8M–$413.4M after Steam's cut $279.6M–$636.0M before the cut
$29.99
295k reviews
Very Positive
MilitaryAction
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
SteamSpy 5M–10M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$39.99
94k reviews
Very Positive
StrategyHistorical
Ravenfield
2017
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.6M after Steam's cut $24.7M–$56.3M before the cut
$17.99
80k reviews
Overwhelmingly Positive
FPSWar
Age of History II
2018
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$5.99
50k reviews
Very Positive
StrategyHistorical

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