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How many copies did Swords and Sandals Medieval sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 54 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swords and Sandals Medieval out and predicted the genre from its 8 similar games. Every figure here, including Swords and Sandals Medieval's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–9k
best case 36k (Swords and Sandals Immortals)
Games like Swords and Sandals Medieval

The middle of these games

≈ 228–9k copies

≈ $572–$42k after Steam's cut

from ~46 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Swords and Sandals Immortals at ≈ 28k–45k copies, ≈ $92k–$246k after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 2 to 693.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (7 of 8) and Strategy RPG (4 of 8).
The winners
Winners here lead with Rogue-like + Turn-Based Combat, priced around $12.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Swords and Sandals 2 Redux
2017
Est. copies
≈ 20k–33k
13x vs typical
SteamSpy 50k–100k
Est. revenue
$55k–$149k after Steam's cut $101k–$229k before the cut
$9.99
587 reviews
Mostly Positive
2D FighterTurn-Based Combat
Gladiators and Glory
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$7.99
60 reviews
Very Positive
StrategyRPG
Treachery in Beatdown City
2020
Est. copies
≈ 2k–3k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$19.99
86 reviews
Mostly Positive
Turn-Based TacticsTurn-Based Combat
Swords and Sandals Immortals
2023
Est. copies
≈ 28k–45k
24x vs typical
SteamSpy 100k–200k
Est. revenue
$92k–$246k after Steam's cut $167k–$379k before the cut
$11.99
1k reviews
Very Positive
Heroes of Yore
2021
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$334–$897 after Steam's cut $608–$1k before the cut
$6.99
7 reviews
7 user reviews
Party-Based RPGFunny
Deck Adventurers - Origins
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$6.99
32 reviews
Positive
Card BattlerTactical RPG
That's My Monster: Neighbor Among Us
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$41–$110 after Steam's cut $74–$169 before the cut
$1.99
3 reviews
3 user reviews
CasualStrategy
Kaiju Klash
2022
Est. copies
≈ 174–282
SteamSpy 20k–50k
Est. revenue
$239–$640 after Steam's cut $434–$985 before the cut
$4.99
7 reviews
7 user reviews
Turn-Based CombatCharacter Customization

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