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How many copies did Galactic Crew sell?

Estimated copies sold
≈ 4k–7k
from 147 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galactic Crew out and predicted the genre from its 8 similar games. Every figure here, including Galactic Crew's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–26k
best case 674k (Kingdom: New Lands)
Games like Galactic Crew

The middle of these games

≈ 6k–26k copies

≈ $24k–$148k after Steam's cut

from ~473 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Kingdom: New Lands at ≈ 514k–834k copies, ≈ $2.1M–$5.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 191 reviews in their first month; the spread ran 29 to 2k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Tower Defense + Survival, priced around $15. The breakout hits carry Minimalist + Building + Tower Defense; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before the cut
$4.99
104 reviews
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Drill Core
2025
Est. copies
≈ 61k–99k
5.2x vs typical
SteamSpy 100k–200k
Est. revenue
$333k–$896k after Steam's cut $606k–$1.4M before the cut
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Maritime Calling
2022
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
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40 reviews
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Action RoguelikeExploration
Mr. Sun's Hatbox
2023
Est. copies
≈ 13k–21k
SteamSpy 1M–2M
Est. revenue
$53k–$142k after Steam's cut $96k–$219k before the cut
$14.99
517 reviews
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ActionOnline Co-Op
Kingdom: New Lands
2016
Est. copies
≈ 514k–834k
26x vs typical
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before the cut
$14.99
12k reviews
Very Positive
Kaya's Prophecy
2025
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$13.99
240 reviews
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StrategyCity Builder
Dice Legacy
2021
Est. copies
≈ 26k–42k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$108k–$289k after Steam's cut $196k–$445k before the cut
$14.99
1k reviews
Mixed
Landnama
2023
Est. copies
≈ 12k–19k
SteamSpy 100k–200k
Est. revenue
$45k–$121k after Steam's cut $82k–$187k before the cut
$13.99
473 reviews
Mostly Positive

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