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wishvane

How many copies did Welcome to the Game II sell?

Estimated copies sold
≈ 107k–174k
$294k–$791k after Steam's cut $535k–$1.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Welcome to the Game II out and predicted the genre from its 8 similar games. Every figure here, including Welcome to the Game II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–130k
best case 2.3M (NBA 2K20)
Games like Welcome to the Game II

The middle of these games

≈ 31k–130k copies

≈ $105k–$259k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Hacking (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation, priced around $10. The breakout hits carry Singleplayer + Simulation + Great Soundtrack; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duskers
2016
Est. copies
≈ 116k–189k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Mainframe Defenders
2020
Est. copies
≈ 20k–32k
SteamSpy 200k–500k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$5.99
790 reviews
Very Positive
ExplorationTactical RPG
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Welcome to the Game
2016
Est. copies
≈ 108k–175k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$4.99
3k reviews
Very Positive
HorrorHacking
Sorry, James
2017
Est. copies
≈ 29k–48k
SteamSpy 100k–200k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$6.99
856 reviews
Mostly Positive
IndiePuzzle
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
41x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Brigand: Oaxaca
2017
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before the cut
$9.99
616 reviews
Very Positive
hack_me
2017
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
$119k–$320k after Steam's cut $216k–$492k before the cut
$5.99
2k reviews
Mixed
SimulationHacking

Sizing up your own game? See what its genre can realistically do before you build it.