wishvane
How many copies did Welcome to the Game II sell?
Estimated copies sold
≈ 105k–171k
$290k–$779k net $527k–$1.2M gross
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Welcome to the Game II out and predicted the genre from its 8 similar games. Every figure here, including Welcome to the Game II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–124k
best case 2.3M (NBA 2K20)
The Hacking lane

A niche genre: modest ceilings, most sell around 67k copies, so plan for a small audience.

A typical game
≈ 67k copies
≈ $163k after Steam's cut
from ~1k reviews
Best case
≈ 2.3M copies
NBA 2K20
from 60k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation + Singleplayer, priced around $10.
  • The breakout hits carry Singleplayer + Simulation + Great Soundtrack; a typical game here doesn't.
  • None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2016
Est. copies
≈ 111k–181k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$611k–$1.6M net $1.1M–$2.5M gross
$19.99
3k reviews
Very Positive
ExplorationTyping +6
2020
Est. copies
≈ 21k–34k
SteamSpy 200k–500k
Est. revenue
$34k–$91k net $62k–$140k gross
$5.99
781 reviews
Very Positive
ExplorationTactical RPG +6
2015
Est. copies
≈ 1.2M–2.0M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M net $6.0M–$13.7M gross
$9.99
26k reviews
Very Positive
HackingSimulation +6
2016
Est. copies
≈ 102k–166k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$140k–$376k net $254k–$579k gross
$4.99
3k reviews
Very Positive
HorrorHacking +6
2017
Est. copies
≈ 29k–48k
SteamSpy 100k–200k
Est. revenue
$56k–$152k net $103k–$233k gross
$6.99
853 reviews
Mostly Positive
IndiePuzzle +6
2019
Est. copies
≈ 1.7M–2.8M
41x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports +6
2017
Est. copies
≈ 21k–34k
SteamSpy 0–20k
Est. revenue
$58k–$156k net $105k–$240k gross
$9.99
613 reviews
Very Positive
CRPGImmersive Sim +6
2017
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
$119k–$320k net $216k–$492k gross
$5.99
2k reviews
Mixed
SimulationHacking +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples