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wishvane

How many copies did Summer Islands sell?

Estimated copies sold
≈ 5k–8k
$20k–$54k after Steam's cut $37k–$83k before the cut
from 197 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Summer Islands out and predicted the genre from its 8 similar games. Every figure here, including Summer Islands's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 493k–919k
best case 1.0M (Dwarf Fortress)
Games like Summer Islands

The middle of these games

≈ 493k–919k copies

≈ $4.5M–$12.3M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dwarf Fortress at ≈ 780k–1.3M copies, ≈ $6.4M–$17.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and City Builder (5 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $30.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Software Inc.
2015
Est. copies
≈ 381k–619k
SteamSpy 100k–200k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$22.99
8k reviews
Very Positive
Early AccessManagement
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Going Medieval
2026
Est. copies
≈ 529k–860k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$29.99
21k reviews
Very Positive
RPGEarly Access
Transport Fever
2016
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Kingdoms Reborn
2020
Est. copies
≈ 241k–391k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
10k reviews
Very Positive
City BuilderBase-Building
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation

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