Sign in
wishvane

How many copies did Duck Season PC sell?

Estimated copies sold
≈ 31k–51k
$86k–$232k after Steam's cut $157k–$357k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Duck Season PC out and predicted the genre from its 8 similar games. Every figure here, including Duck Season PC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–5.6M
best case 27.3M (Phasmophobia)
Games like Duck Season PC

The middle of these games

≈ 3.9M–5.6M copies

≈ $21.5M–$55.9M after Steam's cut

from ~132k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 37k reviews in their first month; the spread ran 4k to 114k.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Horror (8 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $15. The breakout hits carry Online Co-Op + Co-op + Exploration; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
3.9x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Outlast
2013
Est. copies
≈ 8.7M–14.2M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.9M after Steam's cut $65.5M–$149.1M before the cut
$14.99
138k reviews
Overwhelmingly Positive
HorrorFirst-Person
Poppy Playtime
2021
Est. copies
≈ 3.5M–5.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
142k reviews
Very Positive
HorrorFree to Play
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
6.3x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
The Outlast Trials
2024
Est. copies
≈ 2.8M–4.5M
SteamSpy 2M–5M
Est. revenue
$30.3M–$81.5M after Steam's cut $55.1M–$125.3M before the cut
$39.99
111k reviews
Very Positive
HorrorMultiplayer
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.