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How many copies did Wave Break sell?

Estimated copies sold
≈ 2k–4k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 92 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wave Break out and predicted the genre from its 8 similar games. Every figure here, including Wave Break's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Wave Break

The middle of these games

≈ 4k–5k copies

≈ $15k–$24k after Steam's cut

from ~139 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–788k copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 218 reviews in their first month; the spread ran 14 to 8k.
The genre you'd be entering
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding, priced around $25. The breakout hits carry Simulation; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Session: Skate Sim
2022
Est. copies
≈ 393k–638k
114x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–788k
141x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Very Positive
SkatingSkateboarding
SkateBIRD
2021
Est. copies
≈ 19k–32k
5.6x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
BMX The Game
2020
Est. copies
≈ 15k–24k
4.3x vs typical
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$424k before the cut
$24.99
601 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 31k–51k
9.1x vs typical
SteamSpy under 20k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Drifting with Maxwell Cat: The Game
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
128 reviews
Mixed
MemesSkateboarding
REKT! High Octane Stunts
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$5.99
139 reviews
Very Positive
RacingMultiplayer

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