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How many copies did Splash Adventure: The Maze of Morla sell?

Estimated copies sold
≈ 91–148
$75–$202 after Steam's cut $136–$310 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Splash Adventure: The Maze of Morla out and predicted the genre from its 8 similar games. Every figure here, including Splash Adventure: The Maze of Morla's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 360k–803k
best case 7.3M (Path of Exile 2)
Games like Splash Adventure: The Maze of Morla

The middle of these games

≈ 360k–803k copies

≈ $1.7M–$5.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Path of Exile 2 at ≈ 5.6M–9.1M copies, ≈ $45.9M–$123.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 769 to 102k.
The genre you'd be entering
Your set
Your set clusters on Souls-like (6 of 8) and Action RPG (4 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $30. The breakout hits carry MMORPG + Hack and Slash + RPG; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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