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How many copies did Lunacid sell?

Estimated copies sold
≈ 284k–461k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lunacid out and predicted the genre from its 8 similar games. Every figure here, including Lunacid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–130k
best case 191k (Mortal Sin)
Games like Lunacid

The middle of these games

≈ 40k–130k copies

≈ $350k–$631k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Mortal Sin at ≈ 146k–237k copies, ≈ $1.0M–$2.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 547 reviews in their first month; the spread ran 297 to 5k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and First-Person (7 of 8).
The winners
Winners here lead with First-Person + Action Roguelike, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Arx Fatalis
2007
Est. copies
≈ 166k–270k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$228k–$614k after Steam's cut $415k–$945k before the cut
$4.99
3k reviews
Very Positive
RPGFirst-Person
Vaporum
2017
Est. copies
≈ 37k–59k
SteamSpy 50k–100k
Est. revenue
$201k–$541k after Steam's cut $366k–$832k before the cut
$19.99
1k reviews
Very Positive
Hellslave
2022
Est. copies
≈ 84k–136k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$460k–$1.2M after Steam's cut $836k–$1.9M before the cut
$19.99
3k reviews
Very Positive
Monomyth
2024
Est. copies
≈ 16k–25k
SteamSpy under 20k
Est. revenue
$86k–$232k after Steam's cut $157k–$356k before the cut
$19.99
632 reviews
Very Positive
Early AccessDungeon Crawler
Mortal Sin
2025
Est. copies
≈ 146k–237k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike
Dungeons of Blood and Dream
2024
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before the cut
$18.99
1k reviews
Very Positive
Action RoguelikeDungeon Crawler
Labyrinth Of The Demon King
2025
Est. copies
≈ 55k–90k
SteamSpy 50k–100k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before the cut
$19.99
2k reviews
Very Positive
Wizardry: Proving Grounds of the Mad Overlord
2024
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$296k–$796k after Steam's cut $538k–$1.2M before the cut
$34.99
1k reviews
Mostly Positive

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