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How many copies did Immortal Darkness: Curse of The Pale King sell?

Estimated copies sold
≈ 2k–3k
from 51 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Immortal Darkness: Curse of The Pale King out and predicted the genre from its 8 similar games. Every figure here, including Immortal Darkness: Curse of The Pale King's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 91k–282k
best case 8.8M (Darkest Dungeon®)
Games like Immortal Darkness: Curse of The Pale King

The middle of these games

≈ 91k–282k copies

≈ $703k–$1.9M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 932 reviews in their first month; the spread ran 380 to 5k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and Dark Fantasy (5 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Lovecraftian + Turn-Based Combat + Turn-Based; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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