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How many copies did Ritual on the Eve 前夜祭 sell?

Estimated copies sold
≈ 2k–3k
from 64 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ritual on the Eve 前夜祭 out and predicted the genre from its 8 similar games. Every figure here, including Ritual on the Eve 前夜祭's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14.5M–22.7M
best case 26.7M (BeamNG.drive)
Games like Ritual on the Eve 前夜祭

The middle of these games

≈ 14.5M–22.7M copies

≈ $147.8M–$237.0M after Steam's cut

from ~314k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 210 reviews in their first month; the spread ran 37 to 153k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (3 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Schedule I
2025
Est. copies
≈ 7.8M–12.7M
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Gods of Havoc: Into the Void
2019
Est. copies
≈ 173–281
too small to compare
SteamSpy 20k–50k
Est. revenue
$380–$1k after Steam's cut $691–$2k before the cut
$7.99
6 reviews
6 user reviews
StrategyIndie
Gods of Havoc: Fall to Earth
2019
Est. copies
≈ 115–187
too small to compare
SteamSpy under 20k
Est. revenue
$252–$680 after Steam's cut $459–$1k before the cut
$7.99
4 reviews
4 user reviews
IndieCasual
Wild Season
2015
Est. copies
≈ 17k–28k
too small to compare
SteamSpy under 20k
Est. revenue
$81k–$219k after Steam's cut $148k–$337k before the cut
$16.99
357 reviews
Mostly Negative
Farming SimLife Sim
Fleeting Iris
2021
Est. copies
≈ 14k–23k
too small to compare
SteamSpy 50k–100k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$19.99
564 reviews
Mostly Positive
RPGAdventure
The Hidden Art of Innkeeping
2024
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before the cut
$7.99
65 reviews
Very Positive

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