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How many copies did Secret Government sell?

Estimated copies sold
≈ 7k–12k
$41k–$110k after Steam's cut $75k–$170k before the cut
from 301 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Secret Government out and predicted the genre from its 8 similar games. Every figure here, including Secret Government's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–186k
best case 417k (Secret World Legends)
Games like Secret Government

The middle of these games

≈ 60k–186k copies

≈ $326k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Secret World Legends at ≈ 318k–517k copies.

What it took to get here
About half the games that made it here had over 673 reviews in their first month; the spread ran 15 to 3k.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with MMORPG + Lovecraftian.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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