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How many copies did Stream Battlecards sell?

Estimated copies sold
≈ 298–484
$819–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stream Battlecards out and predicted the genre from its 8 similar games. Every figure here, including Stream Battlecards's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–138k
best case 446k (Chrono Ark)
Games like Stream Battlecards

The middle of these games

≈ 71k–138k copies

≈ $507k–$756k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Chrono Ark at ≈ 340k–553k copies, ≈ $2.3M–$6.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 501 to 9k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (7 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Anime, priced around $25. The breakout hits carry Roguelike Deckbuilder + Anime + Strategy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualCreature Collector

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