Sign in
wishvane

How many copies did Knock on the Coffin Lid sell?

Estimated copies sold
≈ 72k–117k
$496k–$1.3M after Steam's cut $901k–$2.1M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Knock on the Coffin Lid out and predicted the genre from its 8 similar games. Every figure here, including Knock on the Coffin Lid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–665k
best case 6.0M (Grim Dawn)
Games like Knock on the Coffin Lid

The middle of these games

≈ 149k–665k copies

≈ $633k–$7.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grim Dawn at ≈ 4.5M–7.4M copies, ≈ $31.2M–$83.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Action RPG (3 of 8) and Dark Fantasy (3 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $25.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lords Of The Fallen™ 2014
2014
Est. copies
≈ 1.2M–1.9M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$9.6M–$25.8M after Steam's cut $17.5M–$39.7M before the cut
$29.99
21k reviews
Mixed
Souls-likeDark Fantasy
Thief: Deadly Shadows
2007
Est. copies
≈ 165k–267k
SteamSpy 500k–1M
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$8.99
3k reviews
Very Positive
StealthAtmospheric
Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
Thief Gold (1999)
2012
Est. copies
≈ 264k–429k
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$6.99
4k reviews
Very Positive
StealthClassic
Army of Ruin
2023
Est. copies
≈ 69k–112k
SteamSpy 200k–500k
Est. revenue
$152k–$409k after Steam's cut $276k–$629k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Grim Dawn
2016
Est. copies
≈ 4.5M–7.4M
27x vs typical
SteamSpy 10M–20M
Est. revenue
$31.2M–$83.9M after Steam's cut $56.8M–$129.1M before the cut
$24.99
109k reviews
Very Positive
Action RPGHack and Slash
Wild Animal Racing
2016
Est. copies
≈ 113k–183k
SteamSpy 50k–100k
Est. revenue
$124k–$332k after Steam's cut $225k–$511k before the cut
$3.99
3k reviews
Very Positive
Sexual ContentCold War
Book of Demons
2018
Est. copies
≈ 287k–467k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.