Sign in
wishvane

How many copies did Orbital Invaders sell?

Estimated copies sold
≈ 273–443
$74–$200 after Steam's cut $135–$307 before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Orbital Invaders out and predicted the genre from its 8 similar games. Every figure here, including Orbital Invaders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 197k–464k
best case 1.2M (X4: Foundations)
Games like Orbital Invaders

The middle of these games

≈ 197k–464k copies

≈ $1.6M–$4.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 12k.
The genre you'd be entering
Your set
Your set clusters on Space (7 of 8) and Space Sim (6 of 8).
The winners
Winners here lead with Simulation + Space, priced around $45. The breakout hits carry Simulation + Flight + Economy; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Starpoint Gemini 2
2014
Est. copies
≈ 230k–375k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$34.99
4k reviews
Mixed
SpaceSimulation
EVERSPACE™
2017
Est. copies
≈ 394k–641k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
X Rebirth
2013
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$29.99
7k reviews
Mixed
SimulationSpace
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
SpaceBourne 2
2025
Est. copies
≈ 128k–207k
SteamSpy 200k–500k
Est. revenue
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Mostly Positive
Early AccessRPG
Exo One
2021
Est. copies
≈ 131k–212k
SteamSpy 200k–500k
Est. revenue
$610k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
AtmosphericExploration
Void Crew
2024
Est. copies
≈ 209k–339k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$24.99
8k reviews
Very Positive
Co-opMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.