Sign in
wishvane

How many copies did I Fetch Rocks sell?

Estimated copies sold
≈ 3k–5k
$13k–$36k after Steam's cut $24k–$55k before the cut
from 123 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Fetch Rocks out and predicted the genre from its 8 similar games. Every figure here, including I Fetch Rocks's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 554k (Liftoff®: FPV Drone Racing)
Games like I Fetch Rocks

The middle of these games

≈ 2k–4k copies

≈ $10k–$40k after Steam's cut

from ~67 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Liftoff®: FPV Drone Racing at ≈ 422k–686k copies, ≈ $2.3M–$6.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 2 to 197.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Flight (8 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Flight + Racing, priced around $18. The breakout hits carry Racing + Sports + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
207x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Airport Ground Handling Simulator VR
2022
Est. copies
≈ 3k–5k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$29.99
132 reviews
Mixed
VRFlight
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 79k–129k
48x vs typical
SteamSpy 200k–500k
Est. revenue
$370k–$994k after Steam's cut $672k–$1.5M before the cut
$16.99
3k reviews
Very Positive
Early AccessFlight
Go For Launch: Mercury
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before the cut
$9.99
73 reviews
Very Positive
VRSpace Sim
Airline Flight Attendant Simulator VR
2023
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$24.99
40 reviews
Mixed
FlightImmersive Sim
aerofly RC 10 - RC Flight Simulator
2023
Est. copies
≈ 4k–7k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$110k–$297k after Steam's cut $201k–$457k before the cut
$99.99
162 reviews
Mostly Positive
SimulationFlight
Flight Level
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$3.88
47 reviews
Mixed
SimulationEducation
StarbaseSim
2025
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$16.37
61 reviews
Very Positive
SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.