Sign in
wishvane

How many copies did Drug Dealer Simulator 2 sell?

Estimated copies sold
≈ 147k–238k
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drug Dealer Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Drug Dealer Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 453k–1.0M
best case 10.2M (Schedule I)
Games like Drug Dealer Simulator 2

The middle of these games

≈ 453k–1.0M copies

≈ $4.4M–$8.2M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 2k to 153k.
The genre you'd be entering
Your set
Your set clusters on Crime (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Management + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2002 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
17x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Mafia
2002
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
$14.99
16k reviews
Very Positive
ActionStory Rich
Drug Dealer Simulator
2020
Est. copies
≈ 521k–847k
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
21k reviews
Very Positive
SimulationCrime
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
Thief Simulator 2
2023
Est. copies
≈ 167k–271k
SteamSpy 500k–1M
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$19.99
7k reviews
Very Positive
The Precinct
2025
Est. copies
≈ 228k–371k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$29.99
9k reviews
Very Positive
DetectiveCrime
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Thief Simulator
2018
Est. copies
≈ 1.2M–2.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before the cut
$19.99
40k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.