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How many copies did Welcome to Goodland sell?

Estimated copies sold
≈ 893–1k
$4k–$11k after Steam's cut $8k–$17k before the cut
from 36 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Welcome to Goodland out and predicted the genre from its 8 similar games. Every figure here, including Welcome to Goodland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–238k
best case 384k (Suzerain)
Games like Welcome to Goodland

The middle of these games

≈ 56k–238k copies

≈ $403k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Suzerain at ≈ 292k–475k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 498 reviews in their first month; the spread ran 1 to 856.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (5 of 8) and Political Sim (4 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Suzerain
2020
Est. copies
≈ 292k–475k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
For the People
2020
Est. copies
≈ 20k–33k
SteamSpy under 20k
Est. revenue
$95k–$254k after Steam's cut $172k–$391k before the cut
$16.99
816 reviews
Mostly Positive
Choose Your Own AdventureVisual Novel
CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 71k–115k
SteamSpy 20k–50k
Est. revenue
$388k–$1.0M after Steam's cut $705k–$1.6M before the cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
Mind Scanners
2021
Est. copies
≈ 36k–59k
SteamSpy under 20k
Est. revenue
$169k–$455k after Steam's cut $308k–$701k before the cut
$16.99
1k reviews
Mostly Positive
Time ManagementDystopian
7 Grand Steps: What Ancients Begat
2013
Est. copies
≈ 49k–79k
SteamSpy 50k–100k
Est. revenue
$268k–$719k after Steam's cut $486k–$1.1M before the cut
$19.99
770 reviews
Mixed
IndieBoard Game
Long Live The Queen
2013
Est. copies
≈ 453k–736k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$9.99
7k reviews
Very Positive
Visual NovelPolitical Sim
Beholder 3
2022
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$348k–$937k after Steam's cut $633k–$1.4M before the cut
$17.99
3k reviews
Mixed
Political SimSimulation
Cool Kingdom
2025
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$41–$111 after Steam's cut $75–$170 before the cut
$2.99
2 reviews
2 user reviews
MedievalChoices Matter

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