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How many copies did LunaQuest sell?

Estimated copies sold
≈ 25–40
$110–$291 after Steam's cut $200–$448 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LunaQuest out and predicted the genre from its 8 similar games. Every figure here, including LunaQuest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 311k–350k
best case 1.4M (Metaphor: ReFantazio)
Games like LunaQuest

The middle of these games

≈ 311k–350k copies

≈ $2.9M–$4.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Combat (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Metaphor: ReFantazio at ≈ 1.1M–1.7M copies, ≈ $20.5M–$55.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 33k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (4 of 8) and Turn-Based Tactics (4 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $57. The breakout hits carry Story Rich + Adventure + Turn-Based Combat; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.