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How many copies did MOTHERGUNSHIP: FORGE sell?

Estimated copies sold
≈ 7k–12k
$40k–$108k after Steam's cut $73k–$166k before the cut
from 294 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MOTHERGUNSHIP: FORGE out and predicted the genre from its 8 similar games. Every figure here, including MOTHERGUNSHIP: FORGE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–106k
best case 415k (SUPERHOT: MIND CONTROL DELETE)
Games like MOTHERGUNSHIP: FORGE

The middle of these games

≈ 76k–106k copies

≈ $596k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SUPERHOT: MIND CONTROL DELETE at ≈ 316k–514k copies, ≈ $2.2M–$5.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 239 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and VR (4 of 8).
The winners
Winners here lead with Action Roguelike, priced around $22. The breakout hits carry Action Roguelike + Time Manipulation + Bullet Time; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.3x vs typical
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EVERSPACE™
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VRSwordplay

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