Sign in
wishvane

How many copies did Sword King sell?

Estimated copies sold
≈ 124–202
$852–$2k after Steam's cut $2k–$4k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sword King out and predicted the genre from its 8 similar games. Every figure here, including Sword King's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 171–749
best case 41k (Battle Talent)
Games like Sword King

The middle of these games

≈ 171–749 copies

≈ $402–$3k after Steam's cut

from ~12 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Battle Talent at ≈ 31k–51k copies, ≈ $173k–$465k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13 reviews in their first month; the spread ran 1 to 178.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Swordplay (6 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $17. The breakout hits carry Fighting + 3D Fighter + 3D; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death Duel VR
2025
Est. copies
≈ 2k–3k
7.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
85 reviews
Mixed
VRFree to Play
Broken Edge
2022
Est. copies
≈ 17k–27k
59x vs typical
SteamSpy 100k–200k
Est. revenue
$69k–$185k after Steam's cut $125k–$285k before the cut
$14.99
674 reviews
Very Positive
VRPvP
Battle Talent
2023
Est. copies
≈ 31k–51k
110x vs typical
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
HexWind
2025
Est. copies
≈ 645–1k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$11.99
26 reviews
Positive
Early AccessCombat
OUBEY VR - Samurai
2020
Est. copies
≈ 347–564
SteamSpy 50k–100k
Est. revenue
Free
Free
14 reviews
Mixed
ExperimentalExploration
SAMURAI CHALLENGE
2022
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$19.99
9 reviews
9 user reviews
ActionVR
Samurai Beat
2023
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before the cut
$9.99
2 reviews
2 user reviews
SwordplayRhythm
VR NINJA DOJO
2024
Est. copies
≈ 99–161
SteamSpy 200k–500k
Est. revenue
$245–$658 after Steam's cut $445–$1k before the cut
$8.99
4 reviews
4 user reviews
VRSpectacle fighter

Sizing up your own game? See what its genre can realistically do before you build it.