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How many copies did Beastie Bay DX sell?

Estimated copies sold
≈ 3k–5k
$7k–$20k after Steam's cut $13k–$30k before the cut
from 120 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beastie Bay DX out and predicted the genre from its 8 similar games. Every figure here, including Beastie Bay DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–1.5M
best case 9.8M (RimWorld)
Games like Beastie Bay DX

The middle of these games

≈ 14k–1.5M copies

≈ $47k–$14.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 153 reviews in their first month; the spread ran 29 to 3k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (8 of 8) and Building (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.1M
176x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Alpha Lyrae Discovery
2019
Est. copies
≈ 518–842
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$10.99
18 reviews
Positive
High Sea Saga DX
2023
Est. copies
≈ 13k–22k
SteamSpy 50k–100k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before the cut
$8.99
535 reviews
Very Positive
SimulationPirates
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
103x vs typical
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Sheltered 2
2021
Est. copies
≈ 55k–89k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$302k–$811k after Steam's cut $549k–$1.2M before the cut
$19.99
2k reviews
Mixed
SurvivalResource Management
Mind Over Magic
2025
Est. copies
≈ 111k–180k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
The Wratch's Den
2023
Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$5.99
71 reviews
Very Positive
StrategyBase-Building
Ninja Village
2022
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$148k before the cut
$8.99
582 reviews
Very Positive
Tactical RPGWargame

Sizing up your own game? See what its genre can realistically do before you build it.