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How many copies did Heroes of Science and Fiction sell?

Estimated copies sold
≈ 23k–37k
$189k–$509k after Steam's cut $344k–$783k before the cut
from 926 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heroes of Science and Fiction out and predicted the genre from its 8 similar games. Every figure here, including Heroes of Science and Fiction's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–26k
best case 9.8M (RimWorld)
Games like Heroes of Science and Fiction

The middle of these games

≈ 2k–26k copies

≈ $5k–$189k after Steam's cut

from ~166 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 4X (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 3 to 352.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 4X (4 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Survival + Building + Simulation; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.1M
1479x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Starpoint Gemini Warlords
2017
Est. copies
≈ 124k–201k
22x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$34.99
4k reviews
Mostly Positive
SpaceRPG
Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)
2017
Est. copies
≈ 29k–47k
5.1x vs typical
SteamSpy 200k–500k
Est. revenue
$119k–$320k after Steam's cut $217k–$493k before the cut
$14.99
840 reviews
Mostly Positive
4XTactical RPG
Thrive: Heavy Lies The Crown
2025
Est. copies
≈ 11k–18k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$86k–$232k after Steam's cut $157k–$357k before the cut
$27.99
452 reviews
Mixed
Early AccessRTS
Avalon Lords: Dawn Rises
2016
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$9.99
166 reviews
Mixed
Early AccessTactical RPG
Grim wanderings 2
2021
Est. copies
≈ 2k–3k
SteamSpy 200k–500k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$5.99
80 reviews
Mostly Positive
4XTactical RPG
Station Commander
2021
Est. copies
≈ 124–202
SteamSpy 50k–100k
Est. revenue
$272–$735 after Steam's cut $495–$1k before the cut
$7.99
5 reviews
5 user reviews
StrategySpace Sim
Jurassic Clans
2022
Est. copies
≈ 744–1k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$9.99
30 reviews
Mixed
Tactical RPGTurn-Based Tactics

Sizing up your own game? See what its genre can realistically do before you build it.