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How many copies did Grim wanderings 2 sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 80 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grim wanderings 2 out and predicted the genre from its 8 similar games. Every figure here, including Grim wanderings 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–82k
best case 440k (Songs of Conquest)
Games like Grim wanderings 2

The middle of these games

≈ 9k–82k copies

≈ $41k–$967k after Steam's cut

from ~668 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Songs of Conquest at ≈ 335k–545k copies, ≈ $2.8M–$7.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 607 reviews in their first month; the spread ran 156 to 8k.
The genre you'd be entering
Your set
Your set clusters on 4X (7 of 8) and Tactical RPG (6 of 8).
The winners
Winners here lead with Turn-Based Tactics + 4X, priced around $30.
The era
The games you compared span 2013 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallen Enchantress: Legendary Heroes
2013
Est. copies
≈ 160k–260k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before the cut
$24.99
3k reviews
Mostly Positive
MagicSingleplayer
Master of Magic
2022
Est. copies
≈ 30k–49k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$333k–$895k after Steam's cut $605k–$1.4M before the cut
$39.99
1k reviews
Mostly Positive
Turn-Based CombatStrategy
Avalon Lords: Dawn Rises
2016
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$9.99
166 reviews
Mixed
Early AccessTactical RPG
Songs of Conquest
2024
Est. copies
≈ 335k–545k
20x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$29.99
14k reviews
Very Positive
Local MultiplayerTurn-Based Tactics
Heroes of Science and Fiction
2026
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$189k–$509k after Steam's cut $344k–$783k before the cut
$29.99
926 reviews
Very Positive
Early Access4X
Sorcerer King: Rivals
2016
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
$94k–$251k after Steam's cut $170k–$387k before the cut
$19.99
409 reviews
Mixed
4XTactical RPG
Into the Void
2015
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$1.99
136 reviews
Mixed
StrategyAdventure
Pennon and Battle
2025
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$98k before the cut
$18.99
182 reviews
Mixed
Early AccessTurn-Based Strategy

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