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How many copies did Project Third Eye sell?

Estimated copies sold
≈ 4k–7k
$14k–$39k after Steam's cut $26k–$60k before the cut
from 177 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Third Eye out and predicted the genre from its 8 similar games. Every figure here, including Project Third Eye's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.4M–8.4M
best case 12.1M (VRChat)
Games like Project Third Eye

The middle of these games

≈ 4.4M–8.4M copies

≈ $29.0M–$34.2M after Steam's cut

from ~89k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies.

What it took to get here
About half the games that made it here had over 107 reviews in their first month; the spread ran 5 to 274.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Programming (4 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SimulationIdler
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RacingPhysics
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TabletopBoard Game
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Early AccessFlight
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Early AccessSandbox

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