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wishvane

How many copies did TrackMania² Valley sell?

Estimated copies sold
≈ 40k–65k
$220k–$592k after Steam's cut $400k–$911k before the cut
from 634 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TrackMania² Valley out and predicted the genre from its 8 similar games. Every figure here, including TrackMania² Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–312k
best case 2.0M (TrackMania Nations Forever)
Games like TrackMania² Valley

The middle of these games

≈ 124k–312k copies

≈ $780k–$1.8M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: TrackMania Nations Forever at ≈ 1.5M–2.5M copies.

The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Level Editor (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
9.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$14.99
275 reviews
Very Positive
SportsParkour
Trackmania United Forever
2008
Est. copies
≈ 177k–287k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$29.99
3k reviews
Very Positive
RacingMultiplayer
Trials Fusion™
2014
Est. copies
≈ 139k–226k
SteamSpy 200k–500k
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
2k reviews
Mixed
RacingMultiplayer
MXGP 2020 - The Official Motocross Videogame
2020
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$198k–$533k after Steam's cut $360k–$820k before the cut
$29.99
969 reviews
Very Positive
RacingSports
TrackMania² Stadium
2013
Est. copies
≈ 422k–685k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
7k reviews
Very Positive
RacingMultiplayer
TrackMania² Canyon
2013
Est. copies
≈ 118k–191k
SteamSpy 200k–500k
Est. revenue
$648k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$19.99
2k reviews
Very Positive
RacingMultiplayer
Trials Evolution: Gold Edition
2013
Est. copies
≈ 154k–250k
SteamSpy 200k–500k
Est. revenue
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction

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