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How many copies did Invasion of The Halloween Fiends sell?

Estimated copies sold
≈ 3k–5k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 121 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Invasion of The Halloween Fiends out and predicted the genre from its 8 similar games. Every figure here, including Invasion of The Halloween Fiends's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–26k
best case 67k (OXENFREE II: Lost Signals)
Games like Invasion of The Halloween Fiends

The middle of these games

≈ 10k–26k copies

≈ $40k–$96k after Steam's cut

from ~533 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: OXENFREE II: Lost Signals at ≈ 51k–83k copies, ≈ $282k–$758k after Steam's cut.

What it took to get here
About half the games that made it here had over 144 reviews in their first month; the spread ran 36 to 845.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Choose Your Own Adventure (3 of 8).
The winners
Winners here lead with Thriller + Supernatural, priced around $20.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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