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wishvane

How many copies did STAND: Survive, Team-up, And Never Die sell?

Estimated copies sold
≈ 769–1k
$421–$1k after Steam's cut $765–$2k before the cut
from 31 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STAND: Survive, Team-up, And Never Die out and predicted the genre from its 8 similar games. Every figure here, including STAND: Survive, Team-up, And Never Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–98k
best case 174k (Necrosmith)
Games like STAND: Survive, Team-up, And Never Die

The middle of these games

≈ 49k–98k copies

≈ $147k–$191k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Necrosmith at ≈ 133k–216k copies, ≈ $109k–$293k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 820 reviews in their first month; the spread ran 325 to 2k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Zombies + Action Roguelike, priced around $8.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Necrosmith
2022
Est. copies
≈ 133k–216k
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Let Them Come
2017
Est. copies
≈ 47k–77k
SteamSpy 100k–200k
Est. revenue
$104k–$278k after Steam's cut $188k–$428k before the cut
$7.99
1k reviews
Very Positive
ActionIndie
Marfusha:Sentinel Girls
2021
Est. copies
≈ 79k–129k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$175k–$469k after Steam's cut $317k–$722k before the cut
$7.99
3k reviews
Very Positive
AnimeAction Roguelike
Heretic's Fork
2023
Est. copies
≈ 102k–166k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$280k–$753k after Steam's cut $509k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Over 9000 Zombies!
2015
Est. copies
≈ 75k–121k
SteamSpy 100k–200k
Est. revenue
$61k–$165k after Steam's cut $111k–$254k before the cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
Utopia Must Fall
2024
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$330k before the cut
$8.99
1k reviews
Overwhelmingly Positive
Early AccessArcade
Necrosmith 2
2024
Est. copies
≈ 37k–61k
SteamSpy 200k–500k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$7.99
2k reviews
Mostly Positive
Tower DefenseStrategy
Bardbarian
2014
Est. copies
≈ 85k–137k
SteamSpy 100k–200k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$7.99
2k reviews
Very Positive

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