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How many copies did Oafmatch sell?

Estimated copies sold
≈ 2k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 66 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oafmatch out and predicted the genre from its 8 similar games. Every figure here, including Oafmatch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 235k–627k
best case 872k (Darkest Dungeon® II)
Games like Oafmatch

The middle of these games

≈ 235k–627k copies

≈ $2.9M–$8.5M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® II at ≈ 664k–1.1M copies, ≈ $7.3M–$19.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 8k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (5 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Turn-Based Tactics + Dungeon Crawler, priced around $40.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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