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How many copies did Prevent The Fall sell?

Estimated copies sold
≈ 4k–6k
$10k–$26k after Steam's cut $18k–$40k before the cut
from 103 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prevent The Fall out and predicted the genre from its 8 similar games. Every figure here, including Prevent The Fall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–66k
best case 99k (Legendary Tales)
Games like Prevent The Fall

The middle of these games

≈ 40k–66k copies

≈ $403k–$507k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Legendary Tales at ≈ 75k–122k copies, ≈ $826k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 559 reviews in their first month; the spread ran 115 to 2k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $40.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Karnage Chronicles
2020
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$233k–$628k after Steam's cut $425k–$966k before the cut
$24.99
1k reviews
Very Positive
VRHack and Slash
Battle Talent
2023
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Ancient Dungeon
2021
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$238k–$641k after Steam's cut $433k–$986k before the cut
$19.99
2k reviews
Very Positive
COMPOUND
2022
Est. copies
≈ 53k–86k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$291k–$784k after Steam's cut $530k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
Operencia: The Stolen Sun
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$119k–$319k after Steam's cut $216k–$491k before the cut
$29.99
580 reviews
Mostly Positive
Grimlord
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$29.99
1k reviews
Mostly Positive
Legendary Tales
2024
Est. copies
≈ 75k–122k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
VR Dungeon Knight
2017
Est. copies
≈ 49k–80k
SteamSpy 50k–100k
Est. revenue
$269k–$724k after Steam's cut $489k–$1.1M before the cut
$19.99
1k reviews
Mostly Positive
RPGAdventure

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